Design Patterns for Improving Advanced Mobile Performance

Design patterns have had a huge impact on software development. Similar to web applications, the use of mobile apps has also established patterns and levels proven to overcome challenges and limitations in mobile app development. Most mobile applications were developed with standard code and are not based on architectural patterns. Developing a mobile app with the right design pattern can successfully connect the user interface and data models with the business concept. This will have an effect on what your source code looks like. There are a few patterns of artwork to be created there for mobile development patterns. Here we have analyzed 5 ways to design:

  • Classical MVC
  • MVC extended
  • MVP formation
  • Construction of MVVM
  • Construction of VIPER

MVC is the first way to define and implement software development based on their functions. Designed primarily for a desktop computer, it is widely used as a way to build web applications in major programming languages. MVC includes three elements of each Model, View and controller.

  • Model – Responsible for data or data access.
  • View – You are responsible for the transparency of the data.
  • Controller – Alters model based on user activity and stimulates changes in view.

Most server-side structures incorporate some form of ancient MVC implementation. For example, Angular is a well-known MVC framework. MVC support is the result of an effort to adapt ancient MVC to mobile development patterns. In this MVC, there is no direct connection between View & the Model and the Controller acts as a mediator between them.MVP is developed in MVC and widely used in web application development. MVVM is a highly recommended build for android application development. New VIPER of the Pattern (View Proctor Presenter Entity Router) entered the world of development in 2012. It gives an idea of splitting ties into five layers.

  • View – The section that shows the interface of the app and receives the response
  • Interactor – Captures the business sense of the program
  • Presentation – Includes UI related business log
  • Organization – Contains explicit data objects
  • Route – Manages exchange between Viper modules

Analysis and Implementation of the Proposed Construction Patterns

In order to indicate design patterns, we follow Object analytic methodology to study existing design patterns to investigate whether they can be reused or adapted for mobile application development. Next, we analyzed them according to the guidelines used by most developers and designers. The format of the design patterns is a template that describes the characteristics of the design patterns. The suggested template follows a few modifications. The identified design patterns should work in a mobile app based on three quality attributes namely:

  • Usability – The ability of the app to indicate the required performance in terms of the number of resources required.
  • Reusability A user-friendly property that easily shows the use of the app.
  • Recycling – The rate at which design patterns can be reset to a new application within the same domain.

Future Work

Further studies may include identifying other design patterns that can be combined with the nomination patterns or finding other design patterns that may produce better results in building mobile applications. In addition, future research activities include investigating how to use an application design pattern that requires excessive use of a network connection or using a design pattern on the client and server side.

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